Repetition Structures - Tessellations

main1.gif main2.png main3.png

One of the advantages of using computer programs is that we can easily implement repetitive tasks. Structures such as the for, while, and do-while allow us to repeat a block of instructions as many times as needed. In this laboratory experience, you will use for loops to produce patterns and mosaics. This laboratory experience is an adaptation of https://sites.google.com/a/wellesley.edu/wellesley-cs118-spring13/lectures-labs/lab-2.

Objectives:

  1. Practice the use of repetition structures to make patterns and tessellations.

  2. Strengthen the use of functions and objects.

Pre-Lab:

Before coming to the laboratory session you should have:

  1. Reviewed the basic concepts related to repetition structures.

  2. Studied the concepts and instructions for the laboratory session, especially the use of the methods for:

    a. adjusting the size of the windows,

    b. adjusting the position of the tessellations,

    c. rotating the tessellations.

  3. Taken the Pre-Lab quiz, available in Moodle.



Tessellations

A tessellation is a mosaic that is created by repeating a figure to cover the surface without leaving empty spaces or overlapping the figures. A regular tessellation is a figure that is made by repeating the same regular polygon, like triangles, squares or hexagons. (A regular polygon is a polygon where all sides are congruent and the angles that form the sides are congruent.)


figure1.gif

Figure 1. The only regular tessellations possible obtained using triangles, squares and hexagons.


Library

The Tessellations.pro project available in http://bitbucket.org/eip-uprrp/repetitions1-tessellations contains the Tessellation class, which is an abstraction of a tessellation with squares, and the DrawingWindow class. The code shown in Figure 2 creates a DrawingWindow called w, a Tesselation called t and places the tessellation in position (50,100). Notice that the addTessellation method of the DrawingWindow class should be invoked to draw the tessellation.


int main(int argc, char *argv[]) {
    QApplication a(argc, argv);

    DrawingWindow w;        // Creates the w object of the DrawingWindow class    
    w.resize(300, 300);
    w.show();

    Tessellation t;          // Creates the t object of the Tessellation class 
    t.move(50,100);         // Sets the tessellation's position

    w.addTessellation(t);    // Adds the tessellation to the window

    return a.exec();
}

Figure 2. Code in the main function to create a window and tessellation.


The window that is obtained with the code in Figure 2 is similar to the window in Figure 3. The arrows and the numbers 50 and 100 illustrate the spaces between the tessellation's upper left corner and the window's borders. The tessellation's upper left corner is in the position (50,100).


figure3.png

Figure 3. Window with the tessellation in the position (50,100).


Example 1. The code in Figure 4 contains a foo function to draw four tessellations in the positions (0,0), (50,50), (100,100), and (150,150), with the original figure's rotation of (clockwise).


int foo(DrawingWindow &w) {
    int rot = 0;
    for (int i = 0; i < 4; i++) {
        Tessellation t;
        t.setRotation(rot);
        t.move(i * 50, i * 50);
        w.addTessellation(t);
        rot += 90;
    }
}

int main(int argc, char *argv[]) {
    QApplication a(argc, argv);

    DrawingWindow w;
    w.resize(300, 300);
    w.show();

    foo(w);
    return a.exec();
}

Figure 4. Code for the foo function that draws four tessellations.


Observe how the foo function needs to receive a reference to the w object of the DrawingWindow class since its invoking the addTessellation method of the class in each iteration of the loop. The figure that is obtained is similar to the one in Figure 5.


figure5.png

Figure 5. Tessellations drawn by the foo function in the code in Figure 4.


Example 2. The code in Figure 6 shows an example of how to use nested loops to create tessellations.


int fah(DrawingWindow &w) {
    int rot = 0;
    for (int i = 0; i < 4; i++) {
      for (int j = 0; j < 4; j++) {
        Tessellation t;
        t.move(i * 50, j * 50);
        t.setRotation(rot);
        w.addTessellation(t);
      }
      rot += 90;
    }
}

Figure 6. Code for the fah function that uses nested loops to draw four tessellations.

The figure that is obtained is similar to the one in Figure 7.


figure7.png

Figure 7. Tessellations drawn by the fah function in the code in Figure 6.



Consider the following code:


Which of the following figures would be the result of executing the code?
The code only has one loop that has 4 iterations. Therefore, the figure that shows 16 squares IS NOT the solution. Note that the first argument of the invoked function in line 46 (t.move(i*50,0);) varies according to the value of i. The second argument is maintained at 0. Therefore, the figure that is generated has four squares with y = 0. The result is the figure that contains four squares in a horizontal line.


Consider the following figure:


Which of the following blocks of code produces this result?
The figure consists of 16 squares. Observe that each of the squares in the first column are not rotated. The ones on the second column are rotated by 90 degrees. The one on the third and fourth column 180 and 270, respectively. The code that generates them should at least do 16 iterations, where the rotation angle is changed every four iterations. Therefore, the correct block of code is:




Laboratory Session:

In today's laboratory experience you will practice the use of nested loops to create different tessellations.

Exercise 1 - Study the Loop that Produces Tessellations

Instructions

  1. Load the project Tessellations into QtCreator. There are two ways to do this:

    • Using the virtual machine: Double click the file Tessellations.pro located in the folder /home/eip/labs/repetitions-tessellations of your virtual machine.
    • Downloading the project’s folder from Bitbucket: Use a terminal and write the command git clone http:/bitbucket.org/eip-uprrp/repetitions-tessellations to download the folder repetitions-tessellations from Bitbucket. Double click the file Tessellations.pro located in the folder that you downloaded to your computer.
  2. The Tessellations.pro project contains the Tessellations and DrawingWindow classes and the foo function. Configure the project and run the program by clicking the green arrow in the menu on the left side of the Qt Creator window. You should see a window similar to the one in Figure 5.

    This figure is created with the foo function shown in Figure 4 and explained in Example 1. The foo function is invoked from main(). In this laboratory experience you will only be making changes to the main() function.

    Study the foo function once again and notice the creation of the objects from the Tessellations class, the use of the setRotation method, and the move method to set the tessellation in the desired position. Notice how the instructions in the for loop in the function use the loop's counter to determine the square's position and how the rotation's value is incremented. Also notice that you will need to use the addTessellation method to add the tessellation to the w window.

Exercise 2 - Create the herringbone Function and Tessellation

Instructions

  1. Create a herringbone function that produces the tessellation in Figure 8. The size of the window is 400x400. The size of each square in the tessellation is its size by default: 50x50.


    figure8.png

    Figure 8. Tessellation that the herringbone function should draw.


  2. Comment the invocation of the foo function.

  3. Invoke the herringbone function from main() and run the program so you can see the tessellation you created.

Exercise 3 - Create the zigzag Function and Tessellation

Instructions

  1. Create a zigzag function that produces the tessellation in Figure 9.


    figure9.png

    Figure 9. Tessellation that the zigzag function should draw.


  2. Comment the invocation of the herringbone function.

  3. Invoke the zigzag function from main() and run the program so you can see the tessellation you created.

Exercise 4 - Create the diamond Function and Tessellation

Instructions

  1. Create a diamond function that produces the tessellation in Figure 10.


    figure10.png

    Figure 10. Tessellation that the diamond function should draw.


  2. Comment the invocation of the zigzag function.

  3. Invoke the diamond function from main() and run the program so you can see the tessellation you created.



Deliverables

Use "Deliverables" in Moodle to upload the main.cpp file that contains the herringbone, zigzag and diamond functions that you created in Exercises 2, 3, and 4. Remember to use good programming techniques, include the names of the programmers involved, and document your program.



References

[1] https://sites.google.com/a/wellesley.edu/wellesley-cs118-spring13/lectures-labs/lab-2.

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